HTML5 is giving web designers and developers new capabilities that were things of fantasy with previous versions of HTML. It is the latest revision of the HTML standard. HTML5 has all those capabilities of designing which were things of fantasy in past. HTML5 is being supported by all those websites who are working to increase their standards. To help those web developers who don’t know much about HTML5. In this post, we’ll showcases a series of 65 useful HTML5 tutorials. I hope this article will help you in learning HTML5 effectively.
The next iteration of HTML has been met with excitement by some, loathing by others and confusion/fear by everyone else. Love it or hate it, HTML 5 will soon define how you build websites. This is the first article in a four part series that will introduce HTML5 and its basic features as well as explain the key differences from HTML4.01 and XHTML 1.0 so you can start preparing yourself and your sites for the transition. Over the next week we’ll be focusing on three major areas:
If you want to build web apps, you might want to think about using HTML5. HTML5 is the new hotness when it comes to app development, and it has the potential to change the way software is made and sold. It also activates the millions of people out there who know how to make web pages, and never thought their skill set could be used for something else. But before jumping into development, there are some things you should know about HTML5. In this tutorial, I’ll teach you the basics!
HTML 5 Visual Cheat Sheet is an useful cheat sheet for web designers and developers designed by me. This cheat sheet is essentially a simple visual grid with a list of all HTML tags and of their related attributes supported by HTML versions 4.01 and/or 5. The simple visual style I used to design this sheet allows you to find at a glance everything you are looking for.
The HTML5 specification includes lots of new features, one of which is the canvas element. HTML5 canvas gives you an easy and powerful way to draw graphics using JavaScript. For each canvas element you can use a “context” (think about a page in a drawing pad), into which you can issue JavaScript commands to draw anything you want. Browsers can implement multiple canvas contexts and the different APIs provide the drawing functionality.
Follow this step by step walkthrough of the making of a sleek website design for an eyewear brand in HTML5 and CSS3. We’ll build the HTML structure with the latest elements then style up the appearance of the site with CSS3 affects to match the original Photoshop concept with minimal use of background images.
I’m going to make a bold prediction. Long after you and I are gone, HTML will still be around. Not just in billions of archived pages from our era, but as a living, breathing entity. Too much effort, energy, and investment has gone into developing the web’s tools, protocols, and platforms for it to be abandoned lightly, if indeed at all. Let’s stop to consider our responsibility. By an accident of history, we are associated with the development of an important tool our civilization will use to communicate for decades to come. So, when we turn our minds, idly or in earnest, to improving HTML, we must understand just how far-reaching the ramifications of today’s decisions may be.
Depending on who you ask, HTML 5 is either the next important step toward creating a more semantic web or a disaster that’s going to trap the web in yet another set of incomplete tags and markup soup. The problem with both sides of the argument is that very few sites are using HTML 5 in the wild, so the theoretical solutions to its perceived problems remain largely untested. That said, it isn’t hard to see both the benefits and potential hang-ups with the next generation of web markup tools.
Follow this step by step process to create your own stylish contact form completely out of HTML5 and CSS3. We’ll be using a couple of the handy new features in HTML5 to add cool functionality to our form, while making use of cool CSS3 properties to recreate our Photoshop concept purely in code.
This industry moves fast — really fast! If you’re not careful, you’ll be left in its dust. So, if you’re feeling a bit overwhelmed with the coming changes/updates in HTML5, use this as a primer of the things you must know.
HTML5 is growing up faster than anyone could have imagined. Powerful and professional solutions are already being developed…even in the gaming world! Today, you’ll make your first game using Box2D and HTML5′s canvas tag.
In this tutorial, we’re going to take a look at how to serve HTML5 forms to modern browsers, while compensating for older browsers by using a mix of Webforms2, Modernizr, jQuery UI and assorted jQuery Plugins.
In this second part of this web design tutorial series, we will convert the vibrant and professional design we designed in Part 1. We will use HTML5 and CSS3, as a proof of concept and as a way for you to learn these upcoming W3C standards through practice. We will also use the 960 Grid System to speed up development time.
HTML5 and CSS3 have just arrived (kinda), and with them a whole new battle for the ‘best markup’ trophy has begun. Truth to be told, all these technologies are mere tools waiting for a skilled developer to work on the right project. As developers we shouldn’t get into pointless discussions of which markup is the best. They all lead to nowhere. Rather, we must get a brand new ideology and modify our coding habits to keep the web accessible.
As most of us know HTML 5 has created a big buzz on internet and is sure to give Adobe a hard time. Apple believes that HTML5 is what will define the web and would love to see more developers adopt it instead of Flash. Now that big video sites such as YouTube are testing support for HTML5 (Mashable).
HTML 5 is a breakthrough which will improve the sites from design view point, seo etc. It when combined with css3 can make amazing web sites. For this you should check out this collection of all HTML 4 & 5
Today we are making a HTML5 web template, using some of the new features brought by CSS3 and jQuery, with the scrollTo plug-in. As HTML5 is still a work in progress, you can optionally download a XHTML version of the template here.
Not every HTML5 or CSS3 feature has widespread browser support, naturally. To compensate for this, enterprising developers have created a number of tools to let you use these technologies today, without leaving behind users who still live in the stone age.
With support in Chrome, Firefox 3.5, Opera, and Safari, HTML 5 is coming at you like a runaway train. Here are some suggestions to help you prepare to get on board rather than be left at the platform or tied to the tracks.
In today’s tutorial we will be making a beautiful HTML5 portfolio powered by jQuery and the Quicksand plugin. You can use it to showcase your latest work and it is fully customizable, so potentially you could expand it to do much more.
In this tutorial, we are going to learn how to create a swanky HTML5 AJAX powered contact form. The form will use some of the new HTML5 input elements and attributes, and will be validated using the browser’s built-in form validation. We will use jQuery and Modernizr to help out with the older browsers, and PHP on the server side to validate the input.
Much of HTML 5′s feature set involves JavaScript APIs that make it easier to develop interactive web pages but there are a slew of new elements that allow you extra semantics in your conventional Web 1.0 pages. In order to investigate these, let’s look at marking up a blog.
Firstly what we’ll do is use the header, footer, and nav elements to mark up the broad structure of the page. We’ll make the blog comments form much smarter by using the new data types and built-in validation available in HTML 5-aware browsers.
HTML5 is certainly one of the latest buzzwords in the web community. It isn’t something new anymore and we’ve already seen how cool it is. Features like simplified doctype, more semantic markup, input types and placeholders are just some of the reasons you’d like to use HTML5.
Not many people get excited about forms, but HTML5 brings some big improvements, both for the developers creating them and for the users filling them out. New form elements, attributes, input types, browser-based validation, CSS3 styling techniques, and the FormData object make it easier and hopefully more enjoyable to create forms.
For years, we’ve been using libraries like JQuery and Dojo to simplify complex UI elements like animations, rounded corners, and drag and drop. There’s no doubt, eye-candy is important for making rich, immersive experiences on the web. But why should a library be required for common tasks that all developers are using?
Drag and drop (DnD) is a first class citizen in HTML5! The spec defines an event-based mechanism, JavaScript API, and additional markup for declaring that just about any type of element be draggable on a page. I don’t think anyone can argue against native browser support for a particular feature. Native browser DnD means faster, more responsive web apps.
I’m sure that who chooses to work as web designer makes a choice of heart, a choice of love. He/she decides to bet any given day on his creativity and his ability of producing an idea and of making it tangible, visible and perceptible for all. These crazy men have my respect. But, also when the creative side is very important for a work, there exists a logical (and technical) part in all creative process.
During this series of posts we’re going to tackle building a live news blogging system. There will be multiple administrators who can add, delete and edit news. Each news can be assigned to one category only. The visitors will be able to see all news, filter them based on categories and publishing date. If one’s online and a news is published it will receive a pop-up that will let him know there’s new news in the feed — just like Twitter displays the new tweets message on top of the timeline.
One of the nice enhancement in HTML5 web form is being able to add placeholder text to input fields. Placeholder attribute allows you to display text in a form input when it is empty and when it is not focused (it clears the field on focus). This is a nifty feature, but it is not supported by all browsers yet. This tutorial will show you how to use Modernizr to detect if placeholder is supported, or else use jQuery to display the fallback placeholder text dynamically.
Once upon a time, grayscale image has to be manually converted in order to be displayed on the web. Now with HTML5 canvas, images can be manipulated into grayscale without having to use image editing software. I’ve put together a demo to show you how to use HTML5 & jQuery to dynamically clone color images into grayscale
Today we’ll be creating a bar that pops up at the top of a page, and stays above the content (similar to ‘hellobar’). The popup bar was only tested in Chrome and Safari and may not work in other browsers. The bar can be used to display information, for example your latest blog post, to the user.
The HTML5 specification has added quite a few interesting and useful tags for structuring your markup. For a majority of everyday uses, these tags will replace many of our typical div entries from our code. So let’s dig in.
I’ve been doing a bit of experimenting with the Canvas and Video tags in HTML5 lately, and found some cool features hiding in plain sight. One of those is the Canvas.drawImage() api call. Here is the description on the draft site.
The element is brand new in HTML 5 and allows you to, get this, play a movie in your website! The data of this element is supposed to be video but it might also have audio or images associated with it.
In this tutorial, we are going to build a blog page using next-generation techniques from HTML 5 and CSS 3. The tutorial aims to demonstrate how we will be building websites when the specifications are finalized and the browser vendors have implemented them. If you already know HTML and CSS, it should be easy to follow along.
For years one of the main advantages of writing desktop applications has been the easy access to local storage on the client machine. Web developers have put up with the inability to store and retrieve data from the client’s machine for a long time, but it looks like that may change soon. You might even think it already has after reading this article. Yes, I’m going to discuss the origins of persisting data on clients machine and then introduce you to the Web Storage standard.
Today we will create HTML5 web template with combination with CSS3 and jQuery. Current template will contain header area (with logo and navigation menu), promo area (I will use jQuery Nivo Slider), center area with some content, bottom area (which you can use for footer links as example), and footer itself.
Developing for the mobile web is a hot topic these days. This year, for the first time ever, smart phones out sold PCs. More and more users are using a mobile device to traverse the web, which means it’s becoming critical for developers to optimize their sites for the mobile browsers.
The “mobile” battlefield is still uncharted waters for a large number of developers. Many folks have existing legacy sites that neglect mobile users altogether. Instead, the site was designed primarily for desktop browsing and degrades poorly in mobile browsers. This site (html5rocks.com) is no exception. At launch, we put little effort into a mobile version of the site.
Today we continue JavaScript examples, and our article will about using javascript in modeling of water effects. This will emulation of water drops at images. We should click at image in desired place to see this effect. Sometimes we can create very interesting solutions using ordinary Javascript (of course for HTML)
Today’s lesson very interesting, we’ll learn how to create 3D objects using HTML5. This is our first lesson on the practice HTML5. In this tutorial we will make a quadrangular star. Which will rotate around its axis.
The use of Web development in mobile applications is an increasing trend. However, intermittent network availability is a big obstacle to using Web technology as part of a cloud infrastructure. A traditional Web application simply doesn’t work without a network. One solution to this problem is to use two features of the HTML5 Standard
The HTML5 canvas can be used to create a lot of cool things, like games, video effects, graphs and more. It can also be used to produce some slightly less complex effects, like manipulating images on the page. In this post we will look at how to use the canvas tag and clipping to create images that aren’t so rectangular.
Earlier this week we looked at the new text-level and structural semantic elements html5 provides. Today I want to continue and talk about content models in html5, specifically the new outline algorithm for creating hierarchy.
This was a great learning experience and it allowed us to streamline the engine so that the site performed at its very best. This tutorial breaks down the component parts of the engine in the hopes that it will demystify 3D. Even the most experienced developers can find building their own 3D engines from scratch to be a very daunting task as there is a considerable amount of math and theory involved. However, once you understand the fundamentals and theory behind it, it’s not nearly as difficult as you might think.
This tutorial will take you through the process of creating your own page flip effect using the canvas element and plenty of JavaScript. Some of the rudimentary code, such as variable declarations and event listener subscription, has been left out of the snippets in this article, so remember to reference the tutorials files for the complete code.
When your web browser was tied to your desktop, there was never really a time that you couldn’t get an Internet connection whenever you wanted to.
With the significant increase in the ability to access the web on mobile devices — first on laptops, then phones and now tablet devices, it is now easier to access your data and your apps wherever you go. Or is it?
HTML5, the latest version of the Hypertext Markup Language (HTML), is the most radical revision of the language to date. It introduces many new features in a variety of areas. Some of the more notable additions include:
* Built-in multimedia tags for audio and video
* A canvas tag for drawing content in the browser
* Smarter forms that let you do things such as validation through the use of a required attribute
Web grid systems help front end coders to layout a document faster. In this article I am presenting a percentage based grid system that is included in the Easy framework’s CSS.
HTML5 is definitely the flavor of the month, with everyone in the design community getting excited about its release. In this tutorial we’ll get a taste of what’s to come by building a cool iPhone app website using a HTML5 structure, and visual styling with some CSS3 effects.
HTML5 is the future of web development but believe it or not you can start using it today. HTML5 is much more considerate to semantics and accessibility as we don’t have to throw meaningless div’s everywhere. It introduces meaningful tags for common elements such as navigations and footers which makes much more sense and are more natural.
There is a great amount of articles about Canvas on the internet, but I would like to show the example of how you can use Canvas on practice, namely the creation of animated progress bar.
Last week on MediaLoot we posted a tutorial on designing a clean homepage template using Adobe Fireworks, the result was a sleek web page concept that we’re now going to imagine that we have shown to our client, and they have just given us the go ahead to start coding it up into HTML and CSS!
HTML 5 will be the first major change to our lingua franca since XHTML 1.0 in 2000; some might say HTML 4.01 in 1999. You’ve probably already seen the HTML 5 Working Draft of the 22nd January this year. The W3C HTML Working Group and WHATWG have been grafting away on our behalf, and trying to satisfy everyone in an open process. Not an easy task. Sometimes, amongst the concerns and the questions it’s easy to forget that, so I’m taking a brief second in between sips of coffee to acknowledge the hard work. Thanks, folks.
You’ve been depressed for like a year now, I know. All the hardcore Objective-C developers have been having a hay-day writing apps for the iPhone. You might have even tried reading a tutorial or two about developing for the iPhone, but its C—or a form of it—and it’s really hard to learn.
HTML 5 provides some great new features for web designers who want to code readable, semantically-meaningful layouts. However, support for HTML 5 is still evolving, and Internet Explorer is the last to add support. In this tutorial, we’ll create a common layout using some of HTML 5′s new semantic elements, then use JavaScript and CSS to make our design backwards-compatible with Internet Explorer. Yes, even IE 6.
If you were to use and tags in HTML5 the same way that you’re accustomed to, it would be fine. As many have stated, HTML5 is backwards-compatible with old-style trends in SEO, accessibility, and markup, so your pages won’t break or be considered obsolete or deprecated.
As many of you right now, the element is one of the most popular additions to the HTML5 standards. It is widely supported by popular browsers like Firefox, Chrome, Safari and Opera (Internet Explorer supports it in their IE9 beta version). This guide will explore the use of HTML5′s element through a fun example: bouncing a blue ball around.
One of things that we need to get used to when making the switch from HTML4/XHTML to HTML5 is the way HTML5 validation works, because it’s drastically different from what we’ve become accustomed to in previous iterations of web markup.
This is an old video put up by a Google Employee called Brad Neuberg as an educational Introduction to HTML5. This is for the people who don’t find time to keep up with HTML5 developments by reading up articles.
With the release of Chapter 1 of Palm webOS by O’Reilly, Palm has confirmed that local storage will indeed be handled by HTML5′s new local storage functionality.
When we helped to promote the recently released HTML5 Boilerplate in early August, multiple comments were made, which expressed a desire for a full video overview of the template. Thankfully, Paul Irish, the co-creator, recorded a full video walk-through, exclusively for Nettuts+. In this screencast, he meticulously reviews each page, and then further goes on to explain why and when you would use each snippet in your projects.
In the summer of 2010, we created Sand Trap, a game that we entered in a competition on HTML5 games for mobile phones. But most mobile phones either displayed only part of the game or made the game too small—making it completely unplayable. So we took it upon ourselves to make the game fluidly adjust to match any resolution. After a bit of re-programming and using ideas outlined in this article, we had a game that scaled across any modern browser, whether it ran in a desktop or a mobile device.
One of the most overlooked new features of HTML5 is Microdata. Microdata allows us to more specifically categorize and label our web content in a machine-readable way. Why this is important is because it may positively affect your search results.
To really understand the new html5 semantic elements you need to use them in practice. To do that I’ve created a demo of a typical blog post page. I want to share that demo and do my best to explain why I chose to structure the page as I have.
The new semantic elements in html5 are fairly easy to understand, but to really become comfortable using them you need to actually use them in documents. To get myself started I created a demo page representing a typical blog post and developed it using html5.
Many people ask me about the real possibilities to start using HTML5 and CSS3 today, and I’m sure we must explore the best that the web provides us with the goal of always improving the user experience. Maybe we can not reach 100% of the users, because there are still some browsers that do not support most of these new features (we know what browser I’m talking about, right?). But I believe that working to enable the legitimacy of content and navigation to 100% of users, why not make it even easier and more enjoyable browsing for many users who use browsers that allow this?
While they’re essential reading material for our job, the W3C specifications are not exactly George R. R. Martin-level reading material. To make matters worse, the often-dry text (written for implementors, not authors) and…colourful illustrations come wrapped in a design straight out of 1999. While the W3C homepage got some lovin’ in 2009 from the dynamic duo of Happy Cog and Airbag Industries, the actual specifications are still only slightly above the baseline of browser defaults. So what’s a caring developer to do?